Setting the table…
CALL IT A NIGHT?

End this game?

This ends the game for both players and clears the cards and scores. Both seats become available again. Your room code stays the same.

YOUR WILD, YOUR CALL

Pick your color.

Set the color for the next play.

FAMILIAR GAME. OUR HOUSE RULES.

The table rules.

01 / Make your match

Start with 7 cards and a number card on the table. Match the top card’s color, number, or symbol, or play a Wild. First to empty their hand wins the round.

02 / Keep on drawing

Draw one card at a time until you can play. You can keep drawing even with a playable card. You may play any matching card in your hand after drawing. Your turn ends when you play.

03 / Like stacks on like

Only +2 can stack on +2. Only +4 can stack on +4. Penalties add up. Take the full stack if you don’t stack, then skip your turn. A stacked +4 is legal regardless of your hand.

04 / Two-player twists

Skip and Reverse both give you another turn. A Wild lets you choose the next color. Each round opens with a number card; special cards stay in the deck or your hand.

05 / A little +4 bluffing

A first +4 is legal only if you have no card of the current color. You can bluff. Your friend can challenge before drawing or stacking. If you bluffed, you draw 4 and they keep their turn. Otherwise they draw the stack plus 2 and skip. Stacking gives up the challenge.

06 / Don’t forget UNO!

Arm the UNO button before playing your second-to-last card, or call it once you have one left. Your friend can catch you for 2 cards before their next play or draw. Calling and catching are decided in server arrival order.

07 / A real deck

108 unique cards: 76 numbers, 24 action cards, 4 Wilds and 4 +4s. When the draw pile runs out, the discard pile is shuffled back in, leaving its top card in place. If no cards or legal moves remain, you can pass.

08 / Play the long game

Number cards score face value, action cards 20, Wilds 50. The winner earns the other hand’s points; first to 500 wins the match. A final +2 or +4 must be paid before scoring, with no further stacking. A final +4 may still be challenged.

One shared code. Two reserved device seats. Closing a tab won’t lose your hand. Use Leave table to end the game and release both seats. This is a personal fan-made game; UNO is a trademark of Mattel.