Classic UNO for two, with a few extra twists.
01 / Make your matchStart with 7 cards and a number card on the table. Match the top card’s color, number, or symbol, or play a Wild. First to empty their hand wins the round.
02 / Keep on drawingDraw one card at a time until you can play. You can keep drawing even with a playable card. You may play any matching card in your hand after drawing. Your turn ends when you play.
03 / Like stacks on likeOnly +2 can stack on +2. Only +4 can stack on +4. Penalties add up. Take the full stack if you don’t stack, then skip your turn. A stacked +4 is legal regardless of your hand.
04 / Two-player twistsSkip and Reverse both give you another turn. A Wild lets you choose the next color. Each round opens with a number card; special cards stay in the deck or your hand.
05 / A little +4 bluffingA first +4 is legal only if you have no card of the current color. You can bluff. Your friend can challenge before drawing or stacking. If you bluffed, you draw 4 and they keep their turn. Otherwise they draw the stack plus 2 and skip. Stacking gives up the challenge.
06 / Don’t forget UNO!Arm the UNO button before playing your second-to-last card, or call it once you have one left. Your friend can catch you for 2 cards before their next play or draw. Calling and catching are decided in server arrival order.
07 / A real deck108 unique cards: 76 numbers, 24 action cards, 4 Wilds and 4 +4s. When the draw pile runs out, the discard pile is shuffled back in, leaving its top card in place. If no cards or legal moves remain, you can pass.
08 / Play the long gameNumber cards score face value, action cards 20, Wilds 50. The winner earns the other hand’s points; first to 500 wins the match. A final +2 or +4 must be paid before scoring, with no further stacking. A final +4 may still be challenged.
One shared code. Two reserved device seats. Closing a tab won’t lose your hand. Use Leave table to end the game and release both seats. This is a personal fan-made game; UNO is a trademark of Mattel.